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Sends, receives, and displays CUSTOM websocket frames
当前为
Note: This is a development tool and has no use for players that aren't working with custom network messages.
Dev tool which adds a panel (linked at top of page) to conveniently use CUSTOM type websocket messages. Panel is responsive and will match theme to UI-Tweaks if it is present. Messages should follow the ACS format:
CUSTOM=player~callbackId:plugin:command:payload
'callbackId' is handled by IP+
'plugin' is taken from the plugin override input on send, or defaults to "interactor"
'command' is taken from the command input on send
'payload' is taken from the payload input on send
Note: If no payload is given, that part of the message will be omitted fully eg:
CUSTOM=player~callbackId:plugin:command
Received messages will be parsed on the assumption of the ACS format. If a message is received that does not follow this format it will be treated as if it was as follows:
CUSTOM=player~callbackId:unknown:unknown:payload
Although callbackId is handled by IP+, if not callbackId is present, it will be displayed as -1 in the pseudo-console.