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Bonk.io Arrow Trajectory

Bonk.io script to draws out an arrow's full trajectory when aiming


點此查看下載連結位址https://update.greasyfork.org.cn/scripts/558172/Bonkio%20Arrow%20Trajectory.user.js

安装此脚本?
作者
TritonZ
日安装量
6
总安装量
163
评分
1 0 0
版本
2.7
创建于
2025-12-07
更新于
2026-01-03
大小
9.3 KB
许可证
暂无
适用于

Bonk.io Arrow Trajectory

Fully draws out an arrow's trajectory.

Customization:

First, scroll down to CONFIG. Then,

  • Enable drawing enemy trajectories by setting DRAW_ENEMIES (true = draw enemies, false by default)
  • Customize trajectory settings by editing LOCAL (your own trajectory) or ENEMY (enemy's trajectory)
    • Change color by setting COLOR (0x followed by HEX color)
    • Change transparency by setting ALPHA
    • Change trajectory length by changing SIM_TIME (higher time = longer)

Other values are tunable too.

Technical Notes:

  • Map size is determined using player radius, so using "buff/nerf" in custom lobbies break the calculations
  • Otherwise, trajectory works normally in quickplay and custom

Future Updates:

  • Calculate bounce trajectories
  • More efficient way to determine map size

Changelog:

1/3/26 Update v2.7:

  • Added enemy trajectories!
  • Changed from fetching values from the player container to fetching from game world (more robust, enemy trajectories now show even if you're dead)
  • Independent player charge timers (code should also be easier to read now)

Bounce trajectories are gonna take some time to figure out, sorry ):